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Knighthood orders pendor
Knighthood orders pendor









Castles with a maxxed out villages (300 minerals and everything built) routinely make between 6k and 8k in taxes per week. I like to have just one village at this stage of the game (they get mercilessly looted when the war starts) but I'll keep trading that village so I can max out the villages attached to my castles.

knighthood orders pendor

Improve your fiefs, and trade fiefs strategically.These can drop darkwood bows and Doom Maces. The other groups that are awesome for gearing up are Three Seers Patrols. Kill these guys until you get bored of it or your companions all have plate. Kill the knights first if you can, this impacts loot, and the knights have the best stuff - Pendor Plate, Ebony and hawkstorm bows. Even long past the point where the bandit groups are trivial, you can get GREAT gear by killing the forest bandits and highwaymen that have Blackheart Knights. I tend to run around with ten companions and ten knights during peace time, a good mix that lets me take on a lot of groups and avoid everyone else. Leave your army at home once you have a castle, or before that there is a hideout you can gain where you can leave up to 100 troops. Gear up yourself, your companions and gain levels.If you haven't done this already, now's the time.

#Knighthood orders pendor full

  • Get a full set of companions and an enterprise in every city.
  • How useful? Like finding a piece of rare armour that's rusty and getting it repaired kinda useful. He can help you find future companions, and he knows some things which can be really useful later on. You should ask Vorador the Scribe about stuff. But sometimes your kingdom is at peace with everybody, and during those times there's plenty to do. The middle game, for me, is mostly about factional warfare. You should play whatever ruleset and difficulty level you enjoy. If you turn on the advanced horse archer AI, the game becomes Prophecy of D'Shar Ghazi Stalkers instead of Prophecy of Pendor, and if you play on anything other than full damage, everything will be slightly easier for you. If you aren't up to being a vassal of a Kingdom yet, or struggling with it, I recommend checking out the early game guide: Ī quick note about rules and difficulty: I play on full damage, with Horse Archer Advanced AI off, and these guides are written to help you play through with that ruleset. It's arbitrary but I define the middle game as the time when you operate as a vassal for another Kingdom, but before you decide to form your own kingdom or help one of the five kingdoms take over the whole map.

    knighthood orders pendor

    And if you're reading this, most likely, so are you.

    knighthood orders pendor

    That's when I found out that each faction has its own Knighthood Orders, whereby their Knights, already badass and elite, can be further promoted into even more badass and elite units. They hit like a ton of bricks and seemed almost immortal. These Lions were something else, something new. Who the hell were the Knights of the Lion? They weren't Sarleon Knights, I knew those - tough but they bled like anyone. We ultimately recovered with our own reinforcements, but believe me I googled those ugly bastards. We were doing well - my keirguard shieldwall was holding, my Rangers were chewing up the enemy footsoldiers, knights and archers alike.Īnd then a bunch of Knights of the Lion came through in a reinforcement wave and annihilated us in about two minutes. Then one day Ravenstern, who I'd just joined as a vassal, went to war with the Sarleon kingdom, and I found myself jumping into the biggest battle I'd yet seen in M&B - over a thousand troops on each side. But difficulty without true depth in the game play is just grind, after all. It was beautiful, the lore was fascinating and it was wonderfully hard to get anything done.









    Knighthood orders pendor